Random events in Stellar Sphere

One of the configuration elements included in Stellar Sphere will be a slider with a “random events” value. When the player increases this slider, the possibility of different random events will be active and could happy at any time. This events include asteroid storms, fire bars that collide with the player, night vision, thermal vision, and others.

Some of them will be included on release, others wiil be included later. In this video some of these events occur while the player is trying to score. And survive. We’ll talk about this in detail.


New video: Physics in Stellar Sphere

The work continues with Stellar Sphere, and now we have uploaded a new video, the third one: Physics in Stellar Sphere.

In this video we talk about the physics of the game around three basic elements: the Stellar Sphere, the Starship, and the gravity.

With this three elements combined, the player can choose how to configure the physics of the game in a way that can be adapted to any player.

The elements we talk here are related to Newton laws, and imply how the sphere and the ship moves and how friction affects the movement, and also if the player wants to activate gravity when playing.

Changing these parameters in the game using the config panels can dramatically modify the experience of the player. Sometimes easier, sometimes very hard.

The way you play is up to you: we give you the tools. You play the way you like it. The important thing is: never forget Isaac Newton!

You also have more info on IndieDB.

Thank you, soon more info coming.

Asteroid storm in Stellar Sphere

One of the random elements that will be available in Stellar Sphere will be the Asteroid Storm. If random elements is active with a probability greater than zero, there will be a chance that an asteroid storm will rise in the game. Be careful then, destroy the asteroids, and avoid being destroyed by the collisions.

You can find more info on the Steam page.

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Stellar Sphere now open on Steam

We are happy to inform that the Steam page for Stellar Sphere is now open and available for everybody.

There you can find a lot of information about the game, images, videos, and of course the release date. Soon you’ll find the demo version of the game too. Thank you for your support!


First trailer of “Stellar Sphere” is here

We are happy to inform that the first video of “Stellar Sphere” is ready, where the main features of the game are shown. We also are finishing the first videotutorial when we explain details of how to play the game.

Nevertheless, remember the FAQ and manual are ready and they show the main features of the game. Thank you.

What is “Stellar Sphere”?

“Stellar Sphere” is a sports and action game, mainly set in space and in zero gravity. The rules of this game are tremendously simple: you must move with your ship through an area, look for a sphere, capture it, and throw it over the wormhole that is active. That’s all.

There’s just one small detail, though: as you proceed with the scoring and the twenty-four levels, plus the infinite level, you’ll have to deal with different hordes of enemies who will try to turn you to ashes.












Also, as you progress through the levels, the wormholes, and even the sphere, will tend to make it harder for you to score points. Not to mention the artillery that protects the wormholes, the asteroids, the ships that will steal your sphere, the disappearance of the wormholes, the changes in gravity, the gravitational traps, and other surprises that you will discover throughout the levels. You can take care of all of them with your weapons and guided missiles.

The game has five initial scenarios, each of which presents its own challenge, based on its structure and unique elements, with no gravity, or gravity if you want a greater challenge. In addition, you’ll be able to play through the game’s four difficulty levels, and with the help of the dial and active wormhole locator, they can be deactivated, making the game more difficult, but scoring more points.

That’s “Stellar Sphere”. Sport, action, space, and combat. Fine-tune your reflexes. You’ll need them.

Read the FAQ and manual for more info. Thank you!